This World of Warcraft Cataclysm guide will cover the quest Do the Imp-Possible. You can find various images related to this quest by clicking the numbers by the thumbnail above and the thumbnail itself to view the full size the image.
Horde and Alliance Quest: Do the Imp-Possible
This quest is available to players at level 44 (yellow), turns green at level 48, and will eventually turn grey at level 55.
How to attain Do the Imp-Possible
Horde and Alliance: The Quest Giver is Arcanist Delaris in the Ruins of Constellas in Felwood, Kalimdor at (41.8, 72). This quest comes after An Arcane Ally and leads to See the Invisible.
“The satyr hide their corrupted moonwell behind an impenetrable barrier of demonic fire. Their forces must have some way of getting through it. Interrogating the satyr will be useless, but the imps they consort with will be easily swayed. I have a specific one in mind, as well… In the foothills to the east, a lone imp has been seen wandering, far from the other demons. He should prove easy pickings. Weaken him with combat, and then use this enchanted sack to capture him. Then I’ll do the talking…”
Do the Imp-Possible Objectives
Weaken Impsy and use the Enchanted Imp Sack to capture him.
Money Rewards: 65 Silver
Reputation Rewards: none
Item Rewards: none
Xp: You will be awarded with 5,540 experience upon completing this quest.
Do the Imp-Possible has you travelling to the east from the Ruins of Constellas to hunt and capture a special named mob called Impsy. You will have to search around (47.5, 74.5) for the imp creature, that sticks out due to his large size for its type. There isn’t much that is specifically dangerous about this creature, so just whittle to 20% health to enable his capture with the enchanted sack. One you have him, you will gain a physical model change, showing the sack attached to your character’s back, which occasionally emits the complaints of the captured Impsy. For added fun, keep the quest for a while before turning it in while dungeon finding or in PvP top confuse other players. It would seem as though he cannot be killed, staying at 1% health if player’s continue to damage him without capture, which makes him advisable to avoid otherwise.
“Imps are creatures of deception. With so many of them spotted at Shadowlurk Ridge, I’m positive something is being hidden there. Our little friend will tell us exactly how to find it… if he doesn’t want to go back in the sack.”