My favorite video game of 2011 is probably a game that many of you have not played yet, and many of you never will due to its console exclusivity. But for those gamers that keep up to date on news or get any of the major gaming magazines, you have certainly heard of it. The game: inFAMOUS 2.
For those of you that don’t know this game is the much anticipated sequel to the Playstation exclusive inFAMOUS which released in 2009 and was a surprise hit. The game puts you into the shoes of Cole MacGrath, a resident of fictional Empire City who is thrust into the limelight when an explosion at the center of the city gives him electrical superpowers.
But this is not just another superhero game. As Cole searches for the culprit responsible for the blast and fights through criminal factions and other superhuman beings, you, the player, can decide whether he becomes a hero or a demon. Help the police clean up the city, or reign destruction in order to increase your powers. The choice is yours, and based on your choices Cole unlocks unique powers and abilities.
inFAMOUS 2 picks up at the end of the first game. Cole has learned of a new threat, the Beast, which threatens to destroy Empire City. He knows he is not strong enough to fight this monster yet, so he travels south to New Marais, where he plans to hone his skills so that he can fight and kill the Beast.
The sequel builds on the dynamic structure of its predecessor. Many of your powers are retained, and you continue to grow in strength, unlocking new abilities all while continuing on a path of riotousness or of infamy. However, in this game your choices can lead your character to two unique endings!
I have already played through the campaign once as a hero, and the storyline is one of the best I have seen in any game. The characters are well defined and the game involves you emotionally, making it very hard to put the controller down. And the ending will literally blow you away.
But the storyline isn’t the only thing to do. inFAMOUS 2 boasts a free roam environment, where the player can move about the city as he or she pleases, attacking enemies, blowing up cars, or climbing just about anything. Dozens of side missions are also available, as well as karma-boosting opportunities to stop muggings, defuse bombs, or silence protestors.
On top of all of these missions (40 storyline and 60 side missions), the sequel introduces an entirely new user-generated content (UGC) aspect. The developers have created an easy to use section where you can create your own unique missions. You can choose from basic mission templates, such as escort missions, or make completely new ones. Then, you can play through them yourself or share them with friends who, when connected to the internet, will see your missions on their own maps!
So looking at all of that, it’s easy to see why this is my game of the year. Hours of playtime, a huge replay value, and a great storyline make this game the best new thing on the market. It’s something different and new, not the type of game that has been reproduced over and over by different developers. Not to mention the powers and graphics leave nothing to be desired. You don’t want to pass up the opportunity to summon an electrified tornado or fly through the air on your static thrusters. So if you have a PS3, or know someone that does, get out there and pick up your copy today!